You click where you want your character to go, or to interact with. So after scavenging everything from the low-risk areas, you'll need to move up to more dangerous locations that have hostile survivors or the army.ĭuring scavenging, the game controls similarly to an adventure game. There's definitely an element of obsession to make sure you pick the whole place clean before moving on, as the game keeps environments static between your visits. You often need multiple trips to the same location in order to gather everything it has to offer, or if you're faced with a locked door and didn't bring a lockpick that night.
The game lets you know the likely materials found in each area as well as how dangerous it is, before you make a choice. You get a choice of a city location to scavenge every night, such as a private home, hospital, shopping center, and others. Annoyingly, items that you'll need such as lockpicks, shovels, or a weapon all take up valuable inventory space and so you'll be bringing home less than you hoped. Despite all characters having various levels of ability in stats such as running speed, cooking, and crafting, the only thing that matters at night is picking a character with the largest inventory space, so you can make your night time adventures the most efficient. You can tell them to sleep or to guard the premises, while you and the scavenger head out to gather materials. In order to make that happen, you go on scavenging missions at night.Īs the night begins, you must choose only one survivor to be the scavenger, while the others remain at the house. During the daytime hours, your goal is to take care of the survivors and also improve your living conditions.
Inside, there is nary a chair to sit on or enough beds for everyone. This house will serve as your base for the duration of the campaign, should you actually make it to the end. These four souls have found themselves in an abandoned, multi-story home that they decide to settle in. At the outset, we meet our random group of survivors.